![]() ![]() For those keeping track, neither will Skull and Bones.Watch on YouTube The Sands of Time Remake Official Reveal Trailer. Ubisoft also confirmed today, understandably given the reset, that Prince of Persia: The Sands of Time Remake will not be seen at the upcoming Ubisoft Forward online event, which is set to take place on June 12. Starting over may be the right move in this case, but one wonders for how long Ubisoft can keep grinding its gears without putting out games. Skull and Bones and Beyond Good and Evil 2 are the most high-profile other examples of repeatedly-delayed games, but Ubisoft also recently cancelled a trio of unannounced projects in order to focus on its existing brands and live services. ![]() ![]() It's fair to say that nobody wants a half-assed game, but this has to be immensely frustrating for Ubisoft, which has been struggling to get things done. ![]() But the way it's delivered, we have new ways that stories have been told in games over the past 20 years, and it allows us to be a bit more nuanced and refined in the way we execute the story." And when we as a team look at some of the things that need to be refined, even the story-the story will remain true to itself. The movement is a big one for us, but combat will get a similar treatment, because of how movement is evolving. I think part of remake-versus-remaster is that there really is some degree of refinement in every aspect. "That refinement is actually kind of across the board. That kind of thing is more than just technology it really is us as game makers having evolved, and understanding that for players, simply picking up a polished version of the original would not meet their expectations. "Ubisoft Montreal has developed a strong expertise in that, and we are looking at how we take those lessons and apply them to the spirit of a game like Prince of Persia. And yes, there is technology that lets us execute that better-but there are also expectations from players, in terms of other modern games, of what it means to actually control a character," McIntyre said. "One of the gameplay cornerstones of the original game is how the Prince moves around. ![]()
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